![]() (damage buff is a multiplier to base damage whereas a defense buff is your enemy's attack divided by it.) (I have no clue how speed multipliers actually work, however, your cooldowns are not affected) Uhh basically it's like X is trait multiplier, Y is multiplier so like it is simply this formula "(x-1)/3 +1 = y" Since the "balance update", the strenght of traits have gone down. You can re-roll traits using a corpse part.Įach traits gives you an unique multipliers for your stats, for example: Having Powerhouse increases your Potency (Damage) by x1.5 and Speed by 1.1x, but the trade-off is having your Resilience (Defense) decreased to x0.8. Traits can be kept if you fused it, even if you achieved heaven or obtaining requiem. Traits are completely random when getting a stand, or re-rolling a trait, so there's no rarity chart for it. ![]() ![]() ![]() Traits is a game mechanic that gives your stand/spec a specific amount of points in ranging 3 stats (Potency, Speed, Resilience). ![]()
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